This tutorial is the first in a series of tutorials to help you learn Blender 2.5, and to help artists coming from 3DS MAX or Cinema 4D to convert to Blender.
It covers the following:
- How to model the spoon
- How to make the Blender default Camera, a Target Camera
- How to add materials & textures
- How to manipulate lights
- How to enable Ambient Occlusion
The final result will look something like below images:
The Video Tutorial
Looking forward to the next tutorial.