Blender – Tutorial 1: Modelling a Spoon


Hello Everyone,

This tutorial is the first in a series of tutorials to help you learn Blender 2.5, and to help artists coming from 3DS MAX or Cinema 4D to convert to Blender.

It covers  the following:

  • How to model the spoon
  • How to make the Blender default Camera, a Target Camera
  • How to add materials & textures
  • How to manipulate lights
  • How to enable Ambient Occlusion

The final result will look something like below images:

Spoon

The Video Tutorial

Looking forward to the next tutorial.

Thanks,

3D Immortal

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