Blender – Tutorial 1: Modelling a Spoon

Hello Everyone,

This tutorial is the first in a series of tutorials to help you learn Blender 2.5, and to help artists coming from 3DS MAX or Cinema 4D to convert to Blender.

It covers  the following:

  • How to model the spoon
  • How to make the Blender default Camera, a Target Camera
  • How to add materials & textures
  • How to manipulate lights
  • How to enable Ambient Occlusion

The final result will look something like below images:


The Video Tutorial

Looking forward to the next tutorial.


3D Immortal


One thought on “Blender – Tutorial 1: Modelling a Spoon

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s